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Resume

Anthony Head is a UK-based artist, creative technologist and systems designer working across immersive media, drone choreography, simulation, projection and computational art.

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For over 25 years his work has explored the relationship between technology, audience interaction and emergent behaviour through real-time systems, responsive environments and public-facing digital experiences.

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Anthony previously led animation and simulation development at the drone show company Celestial, where he designed large-scale drone performances and developed bespoke creative tools used in internationally award-winning productions. His work combines animation, procedural systems, simulation and custom software development to create experiences that move between virtual and physical space.

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Alongside drone systems, Anthony’s practice spans projection mapping, immersive environments, interactive exhibits, generative audiovisual systems, XR and computational experimentation. Working primarily with Unity and C#, he develops artist-led workflows and software tools that support real-time interaction and emergent visual behaviour.

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Before focusing fully on independent practice, Anthony spent 18 years in higher education, becoming Professor of Computer Art and founding a BA Digital Animation degree programme. His work has been presented through exhibitions, festivals, public installations and research projects in the UK and internationally.

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Recent work investigates collective behaviour, responsive environments, audience participation and AI-mediated cultural experience through immersive and computational media.

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Selected Experience

  • Head of Animation & Software Development — Celestial

  • Professor of Computer Art — Bath Spa University

  • Founder, BA Digital Animation — Bath Spa University

  • Creative Technologist / Independent Artist

  • Projection Mapping & Immersive Installation Design

  • Drone Choreography & Simulation Systems

  • Real-Time Systems Development (Unity/C#)

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Areas of Practice

  • Drone choreography & swarm systems

  • Immersive environments

  • Projection mapping

  • Real-time generative systems

  • Audience-responsive interaction

  • Simulation & procedural systems

  • XR & computational art

  • Creative technology research and development

Selected works by Anthony Head

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