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Resume

Creative Technologist · Digital Artist · Software Developer

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Profile

I am a UK-based creative technologist, digital artist, and software developer with over 25 years’ experience working across art, design, real-time systems, simulation, and large-scale public-facing digital work. My practice combines artistic authorship with hands-on technical development, spanning 3D visualisation, interactive systems, real-time graphics, data-driven visuals, and custom software tools.

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I am comfortable operating across creative, technical, and research contexts, and I frequently work at the intersection of design intent and implementation — from concept and prototyping through to production-ready systems. Alongside commissioned and commercial work, I have held senior academic roles and have led R&D-focused projects involving simulation, generative systems, and complex data pipelines.

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Core Skill Areas

Creative & Design Skills

  • Visual storytelling and concept development

  • Generative and procedural art

  • Motion graphics and time-based media

  • Spatial design and 3D composition

  • Lighting, colour theory, and visual mood

  • Art direction for digital and experiential projects

  • Translating abstract ideas into visual systems​

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Real-Time & Interactive Systems

  • Real-time 3D environments

  • Simulation of physical, spatial, and environmental systems

  • Interactive installations and experiences

  • Performance-conscious design for live systems

  • Tool-building to support creative workflows

  • Debugging and optimisation of complex real-time pipelines

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Software & Technical Skills

  • Strong practical experience with C# in production contexts

  • Unity (URP / HDRP) for real-time graphics and simulation

  • Custom editor tools and workflow automation

  • Compute shaders and GPU-based techniques

  • Data-driven animation systems

  • JSON-based pipelines and custom data formats

  • Web-based 3D and visualisation (WebGL / JavaScript contexts)

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3D, Graphics & Visualisation

  • 3D modelling and procedural geometry

  • Shader-based rendering and material systems

  • Lighting, shadows, ambient occlusion, and post-processing

  • Volumetric and atmospheric effects

  • Fractals, generative geometry, and mathematical forms

  • Rendering for both realism and stylised outcomes

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Data, Analysis & AI-Adjacent Work

  • Interpreting and transforming structured datasets

  • Visualising complex or abstract data

  • Simulation as a form of analysis and validation

  • AI training, evaluation, and annotation tasks

  • Prompt analysis and response quality assessment

  • Understanding model behaviour through structured testing

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Media Production

  • Video editing and motion sequencing

  • Audio integration and synchronisation

  • Generative visuals for music and performance

  • Asset preparation for live events and installations

  • Cross-platform media delivery

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Professional Experience (Selected, Skills-Focused)

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Creative Technology & Software Development

  • Designed and developed proprietary drone-show animation and simulation software used in over 50 large-scale public events internationally

  • Built real-time 3D simulation tools to model movement, timing, lighting, and spatial choreography

  • Developed Unity-based systems for visualisation, simulation, and interactive control

  • Created custom pipelines to translate simulated data directly into real-world outputs

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Public Art, Installations & Events

  • Delivered large-scale public-facing digital artworks and light-based installations

  • Worked with spatial data (LiDAR, topography, environmental data) to drive visual outcomes

  • Designed visuals intended for collective, shared experience in public space

  • Balanced artistic intent with safety, performance, and real-world constraints

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Research, R&D & Academia

  • Former Professor and Senior Lecturer in digital media, 3D visualisation, and creative technology

  • Led practice-based research projects combining art, simulation, and computation

  • Supervised student work across art, design, and technical disciplines

  • Developed new teaching materials around real-time systems and generative practice

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Freelance & Project-Based Work

  • Short-form contracts and commissions across creative coding, visualisation, and media

  • AI training and evaluation work focused on technical reasoning and output quality

  • Rapid onboarding to new tools, briefs, and constraints

  • Comfortable working independently or within distributed teams

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Media & Software Experience (for Platform Matching)

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Real-Time & 3D Software

  • Unity (URP / HDRP): real-time graphics, simulation, lighting, optimisation

  • Blender: modelling, procedural workflows, animation, rendering

  • WebGL contexts: browser-based 3D and visualisation

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Visual & Motion Media

  • DaVinci Resolve/Adobe Premiere: video editing, sequencing, delivery

  • After Effects (working knowledge): motion graphics and compositing

  • Image editing tools: texture prep, visual assets, compositing

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Audio & Music Production

  • Ableton Live: composition, editing, sound design

  • Propellerheads Reason: composition, instruments

  • Audio integration for interactive and time-based media

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Data & Pipeline Tools

  • JSON-based data pipelines

  • Custom data formats for animation and simulation

  • Spreadsheet-based data analysis and transformation

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General Workflow

  • Git-based version control

  • Iterative prototyping and testing

  • Cross-platform delivery (desktop, web, installation)

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Working Style

  • Strong at ambiguous or early-stage problems

  • Comfortable switching between creative and analytical thinking

  • Bias toward clarity, structure, and maintainable systems

  • Detail-oriented, especially in visual fidelity and system behaviour

  • Used to iterative refinement and constructive feedback

  • Reliable, self-directed, and deadline-aware

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Availability & Intent

I am currently open to remote, project-based, and task-oriented work via platforms such as Outlier.ai, alongside ongoing applications for longer-term roles, commissions, and research opportunities. I am particularly interested in work that benefits from cross-disciplinary thinking, careful analysis, or creative-technical judgement.

Portfolio and case studies available separately.

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