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Resume

Anthony Head is a UK-based artist, creative technologist and systems designer working across immersive media, drone choreography, simulation, projection and computational art.

For over 25 years his work has explored the relationship between technology, audience interaction and emergent behaviour through real-time systems, responsive environments and public-facing digital experiences.

Anthony previously led animation and simulation development at the drone show company Celestial, where he designed large-scale drone performances and developed bespoke creative tools used in internationally award-winning productions. His work combines animation, procedural systems, simulation and custom software development to create experiences that move between virtual and physical space.

Alongside drone systems, Anthony’s practice spans projection mapping, immersive environments, interactive exhibits, generative audiovisual systems, XR and computational experimentation. Working primarily with Unity and C#, he develops artist-led workflows and software tools that support real-time interaction and emergent visual behaviour.

Before focusing fully on independent practice, Anthony spent 18 years in higher education, becoming Professor of Computer Art and founding a BA Digital Animation degree programme. His work has been presented through exhibitions, festivals, public installations and research projects in the UK and internationally.

Recent work investigates collective behaviour, responsive environments, audience participation and AI-mediated cultural experience through immersive and computational media.

 

 

Selected Experience

  • Head of Animation & Software Development — Celestial

  • Professor of Computer Art — Bath Spa University

  • Founder, BA Digital Animation — Bath Spa University

  • Creative Technologist / Independent Artist

  • Projection Mapping & Immersive Installation Design

  • Drone Choreography & Simulation Systems

  • Real-Time Systems Development (Unity/C#)

Areas of Practice

  • Drone choreography & swarm systems

  • Immersive environments

  • Projection mapping

  • Real-time generative systems

  • Audience-responsive interaction

  • Simulation & procedural systems

  • XR & computational art

  • Creative technology research and development

Selected works by Anthony Head

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